W3Y'st'd Days

Friday, March 11, 2005

d20 System

I love dice. Axis & Allies, Dungeons & Dragons; the more critical the dice are to the game, the more I like it.

A few months ago, Todd bought this racing game that consisted of using dice to move. The game was alright, but didn't have player interaction. To spice things up, I started working on an expansion for the game. Basically turning the game into something akin to Mario Kart.

As I proceeded to work on the rules and details of the combat system, I started looking up information about the d20 system.

d20 is an Open Gaming License created by Wizards of the Coast based on the Dungons & Dragons ruleset. It's basically a framework to build any game system with a core set of pre-established rules.

In my searches, I found this satire:

Hasbro to Re-Launch Entire Game Product Line
Gaming company wants to capitalize on success of d20 engine

Hasbro today announced that it was responding to the success of Wizards of the Coast's open source d20 Dungeons and Dragons product by using the d20 engine in other game products. All of the new games will require the Player's Handbook to play.

As I was reading it, I found it hilarious because it not only pokes fun at d20 but also at Dungeons & Dragons convention.

I'm such a nerd.