Not too many stories to tell about this week. Played a lot of different games with the guys and what not. Stayed up until like 5:00 AM everyday.
When I wasn't gaming, I would work on the Boba Nite script. 90 pages of melodrama. But it's good melodrama.
I've learned a lot about myself as an editor these past two weeks. - Commenting in Word is better then pen. My handwriting is horrendous. I write so fast and so sloppy, it becomes so difficult to read what I wrote. Sometimes, I can't even understand it. Since everything is digital, I can write a lot more comments and it's clear and legible.
- I can't use Word to edit. Word just gives me too much control and I end up rewriting stuff on my own. I know that's not the job or the role of the editor, but it's so hard not to when you're a writer yourself.
- Communication is key. We've basically only had about seven weeks to turn around the script. During this time, we only met once, after the first draft, to talk about the plot and the characters. We met briefly online after the second draft in a chat, but that's not the same. There's too much talking over each other and too many tangents. It's also hard to write out all your thoughts clearly and cogently in a chat. With out the back and forth, it's hard to understand what the writer intended and to edit it so that intention is clear in the writing. This is not to say that the writer is always correct in how the characters should be written or how the plot should be constructed.
- I'm too much of a writer. I put too much of my own style and voice into the piece. Rewriting things to make the dialogue tighter and cleaner. Invariably, the subtle meanings change and these tiny changes add up to a large shift in tone. This buts heads with the actual writers and I don't know if it's good for the piece over all.
I look forward to seeing this produced. There's a lot of work to be done, but I think it will be great.